Alex Redei

Welcome to my webpage. I am working as a professor in the department of computer science at Central Michigan University where I have established the Redei lab on aviation safety. I graduated with a PhD in computer science at the University of Nevada- Reno under professor Sergiu Dascalu. My research interests include flight simulation, life science robotics, real estate, and artificial intelligence.

The Redei lab’s primary research thrust is in flight simulation. My lab researches pilot training and aviation safety. We simulated flight formations of the Blue Angels at Aviation Roundup Airshow in 2018. Our research into aviation safety has been highlighted on radio programs and in print.

As director of software, I flew across the US, Brazil, Switzerland, and Australia supporting key customer accounts totaling $8 million in sales. I led the technical aspects of Hamilton Reno’s EasyPunch, IDStarlet, and AutoLys platforms. I setup the forensic lab in Sydney, Australia, a massive project which automates all sample lysis for the entire state of New South Whales (an area 20% bigger than the state of Texas).

This is my online portfolio. Learn more about my research, my classes, and how to hire me.

Filtering by Tag: Fall2020

Code Commenting Guidelines

Best Practices for Writing Code Comments

By: Dr. Alex Redei


Header Comments

Add a comment at the top of your code: giving the reader an overview of what this code does, who wrote it, and what has changed over time.

//|---------------------------------------------------------------------------|
//|    FILE NAME: FileName.cs                                                 |
//|                                                                           |
//|    AUTHOR   :                                                             |
//|                                                                           |
//|    PURPOSE  :                                                             |
//|                                                                           |
//|                                                                           |
//|                                                                           |
//|    NOTES    :                                                             |
//|                                                                           |
//|                                                                           |
//|                                                                           |
//|    REVISIONS:                                                             |
//|			   5/15/20 - Dr. Redei - Created w/ 4 Unit Tests      |
//|---------------------------------------------------------------------------|

Class Comments

Add a comment to the top of the class describing what the class does and any notes:

    //|---------------------------------------------------------------------------|
    //|    CLASS    : ClassName                                                   |
    //|                                                                           |
    //|    PURPOSE  :                                                             |
    //|                                                                           |
    //|    NOTES    :                                                             |
    //|---------------------------------------------------------------------------|	

Function Comments

Invoke the built-in commenting function by placing three slashes at the top of your function, like so: ///

///<summary>
///</summary>

Use Regions

Group code blocks together using C# regions to define a region you use the keyword #region, like so:

#region Public Member Variables
public string sFirstName;
public string sLastName;
#endregion

CPS 410 - Software Engineering

CPS 410 covers the fundamentals of good software practices. This course focuses on the human aspects of software development. Students go through the entire software process lifecycle (requirements elicitation, design, implementation, testing, maintenance) and experience what it is like working in a team on an industry-strength project.

Projects this semester:

  1. Human-in-the-Loop Drone Obstacle Course

  2. 3D FPS Battle Royale Game

  3. 2D Platformer RPG Game

  4. A Cloud-Native App for Museum Scheduling

  5. Unsupervised Machine Learning: A GTA V Self Driving Car

  6. An Improved Pathfinding AI for Minecraft

  7. A DJango-Enabled Tutor Finding Website

  8. Law Website for Michigan Lawyers

Changes this semester:

Lecture Slides:

Assignments:

Handouts

Midterm

Final

Number of students: 30

 

ITC 383 - Computer Game Design

In ITC 383, you will learn many of the paradigms in use by the computer game designers. It’s the last class of a 3-semester course series covering multimedia and game design, and thus is heavily dependent on development of a game prototype.

Games produced this semester:

  1. Allison - A Bird Stealing Hats

  2. Brendan R. - Post Apocolptic Puzzle

  3. Bryan - Escape Room

  4. Christian - Moody VR

  5. Ian - Sea Monsters

  6. Ryan - Portal Hunt

  7. Samantha - Magic Aliens

  8. Taeho - Rythm Game

  9. Travis - Tower Defense

  10. Brendan M. - 3D Platformer

Changes this semester:

  • This class is being offered in a HyFlex format

Lecture Slides:

  • Week 1: Introduction

  • Week 2: Game Design

  • Week 3: Hands-on Shaders

    • Vertex Morphing Shader

    • Vertex Morphing Application: Flag Waiving

  • Week 4:

  • Week 5:

  • Week 6:

  • Week 7: Unit Testing in Unity

  • Week 8: Midterm Prep & Midterm

  • Week 9: Midterm Results & Dev Help

  • Week 10: Character Animation

    • Character Animation Review

  • Week 11: SEDE Conference

  • Week 12: Unity Tips

    • Monday - Day / Night Skyboxes and FPS Controllers

    • Wednesday - Final Presentation Preparation

  • Week 13: Game Demos

    • Monday - Ian / Taeho

    • Wednesday - Brendan R. / Christian

  • Week 14: Game Demos

    • Monday - Samantha / Ryan

    • Wednesday - Travis / Byran

Assignments:

Project:

Handouts:

Code

Number of students: 14

Just a friendly reminder that everyone should be using Unity version 2019.4.5f1 LTS for their games

 

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