ITC 383 - Computer Game Design
In ITC 383, you will learn many of the paradigms in use by the computer game designers. It’s the last class of a 3-semester course series covering multimedia and game design, and thus is heavily dependent on development of a game prototype.
Games produced this semester:
Allison - A Bird Stealing Hats
Brendan R. - Post Apocolptic Puzzle
Bryan - Escape Room
Christian - Moody VR
Ian - Sea Monsters
Ryan - Portal Hunt
Samantha - Magic Aliens
Taeho - Rythm Game
Travis - Tower Defense
Brendan M. - 3D Platformer
Changes this semester:
This class is being offered in a HyFlex format
Lecture Slides:
Week 1: Introduction
Week 2: Game Design
Why Games Fail?
Week 3: Hands-on Shaders
Vertex Morphing Shader
Vertex Morphing Application: Flag Waiving
Week 4:
Week 5:
Week 6:
Week 7: Unit Testing in Unity
Hands-On Editor Testing
Week 8: Midterm Prep & Midterm
Midterm
Week 9: Midterm Results & Dev Help
Week 10: Character Animation
Character Animation Review
Week 11: SEDE Conference
Week 12: Unity Tips
Monday - Day / Night Skyboxes and FPS Controllers
Wednesday - Final Presentation Preparation
Week 13: Game Demos
Monday - Ian / Taeho
Wednesday - Brendan R. / Christian
Week 14: Game Demos
Monday - Samantha / Ryan
Wednesday - Travis / Byran
Assignments:
Project:
Handouts:
Code
Number of students: 14
Just a friendly reminder that everyone should be using Unity version 2019.4.5f1 LTS for their games