FLIGHT SIMULATION
In this simulation, you are in-command as the pilot of the powerful F/A-18 Hornet, the same jet used by the Blue Angels. Hold tight as you attempt to match their hair-raising acrobatics. Four maneuvers employed by the Angels are fully modeled. G-forces and rapid rotations are matched to aircraft orientation, so you experience the full feeling of control.
CRASH RECREATION
As devastating as it may sound, recreating historical crashes provides insight and a stellar training opportunity. It is said that those who do not know the past are doomed to repeat it, and similarly, pilots who do not train in inverted flight (like Alaska 261) or high-altitude stalls (such as Air France 447) are in danger of repeating past mistakes. For these reasons, crash recreation is a promising field of research.
Our lab has the capability to simulate historical crashes, bringing you right up to the moment where the critical error was made. Alternative decisions can be tried and tested in the simulator. The ability to train with full-motion on telemetry from historic aviation crashes makes us unique in simulation research.
DIAMOND DA-40 SIMULATIONS
FAA FTD Level 6 Diamond DA-40 simulator is unique and puts us on the FAAs spreadsheet alongside major aviation partners such as American, Delta, and United Airlines
An authentic in-air refueling experience. Feel every bump of turbulence as you perform radio call-outs and surgically line up with the basket for refueling. Straight and steady is the name of the game here.
SPACE SIMULATION
Paragalactic is a space simulation developed in collaboration with the Fleischmann Planetarium. It makes use of our motion platform to provide a unique experience including an educational component designed to meet middle & high school state science standards.
QUATERNION CONVERSION
Gimbal lock is a well studied problem in computer science. The solution used by most graphics engines is to represent the object’s rotation via a quaternion. Unfortunately, quaternions need to be translated back to Euler coordinates in order to drive the flight simulator to the proper coordinates. Since our simulator is capable of 360 degrees of motion in multiple axes, this greatly complicates the problem. This blog describes our approach converting quaternion coordinates into Euler rotations.
VIRTUAL REALITY RESEARCH
Watch undergraduate senior John Apo present his paper titled "Techniques for Using Virtual Reality Simulations for Self-Defense Skill Development" at the 29th International Conference for Software Engineering and Data Engineering.